Crusader Kings III is a role-playing game and grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on 1 September 2020. One of the fantastic parts about Crusader Kings III UI is the implementation of the encyclopedia, and how you can activate this by simply hovering over text in the game. You can use the encyclopedia at the bottom of the page to search specific terms, and you can also further delve into the meanings of certain words whilst reading the in-game.
|Crusader Kings III|
|Developer(s)||Paradox Development Studio|
|Genre(s)||Grand strategy, role-playing|
Crusader Kings III is a role-playing game and grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on 1 September 2020.
The game, like its predecessors Crusader Kings and Crusader Kings II, is a grand strategy game and dynastysimulator set in the Middle Ages, players can start in either 867 or 1066 and play until 1453. Dynasties can form cadet branches that have their own heads and act mostly independently from their parent dynasty. The heads of dynasties are able to use a new resource known as Renown to assert their control over their house. For example, the heads of dynasties are responsible for legitimizing bastards.
Characters have full-body, 3D-rendered character models instead of 2D portraits. As in Crusader Kings II, they have traits that affect their stats and behavior. Taking choices that go against a character's traits will increase that character's stress. The game's genetics system allows characters to pass on some of their characteristics to their descendants. Characters are able to frighten their vassals into staying loyal by increasing their Dread, which increases when the character performs malevolent actions, such as executing or torturing other characters. Characters are able to select one of five lifestyles to follow. Each lifestyle has three skill trees that allow characters to enhance skills related to that lifestyle.
All religions and almost all government types are playable, though merchant republics and theocracies were not playable at launch. Most leaders in the game adhere to the feudal, tribal, or clan government types. Nomads are portrayed as tribal instead of having their own government type. Religions have Tenets, which are bonuses given to all practitioners of that faith, and Doctrines, which deal with the church's stances towards issues like homosexuality and female clergy. Players will be able to develop their own heresies, with the Tenets and Doctrines being chosen by the player. The more a heresy deviates from its original faith, the more Piety it will cost to create it.
The map is about four times more detailed than the previous one and slightly larger. Holdings are depicted directly on the map, meaning armies will need to move around the map to besiege each sub-holding within a county, which is a change from previous renditions. The average number of holdings per county is about three. Some of these holdings will start out undeveloped (though they will still have an 'owner') and can be built in later.
Levies are represented primarily by low-quality peasant infantry. Characters will need to hire men-at-arms in order to field higher-quality soldiers, such as crossbowmen and cavalry. Characters can make other characters from their court or realm with significant combat skills into knights, which are extremely powerful; 20 knights are roughly equal to 200 peasant levies.
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Game director Henrik Fåhraeus commented that the development of the game commenced 'about 1 year before Imperator', indicating a starting time of 2015. Describing the current game engine of Crusader Kings II as cobbled and 'held together with tape', he also told that the new game features an updated engine (i.e. Clausewitz Engine + Jomini toolset) with more power to run new features.
Crusader Kings Iii Wiki
As is the case with many of Paradox's unreleased and currently supported works, the developers publish a weekly developer diary. Each post focuses on a single aspect of the game, such as government types, user interface, governments, war, etc. and how this aspect of the game will be handled in Crusader Kings III, and how it is different to Crusader Kings II. A monthly update video is also published on the Paradox Interactive YouTube channel, summarising all of the changes which have been made in that month's Dev Diaries.
The game is available in two editions: the Base Game Edition, which includes the base game and a pre-order bonus, and the Royal Edition, which includes the base game and an expansion pass. The expansion pass contains a collection of flavour packs and the first content pack, which is not yet revealed. The game was released on 1 September 2020 and is available through Steam and Xbox Game Pass for PC.Crusader Kings III was initially rejected by the Australian Classification Board, reportedly over complications regarding the game's classification. The game was eventually cleared and released within Australia six days after its initial release, on 7 September. Because of its delayed release, the pre-order bonus window was exclusively extended to 21 September for Australian Steam users.
The first flavor pack, Northern Lords, was released on 16 March 2021. It includes various additional content mainly pertaining to the Norse region, including the ability to form adventurer realms, access to holy warriors and shieldmaidens, unique dynastic legacies, and culture-specific events and decisions.
|PC Gamer (US)||94/100|
Upon release, the game was met with universal acclaim according to review aggregator Metacritic.
The game sold more than 1 million copies within 1 month of release and was nominated for Best Simulation/Strategy Game at The Game Awards in 2020.
- ^Williams, Leah (7 September 2020). 'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 5 October 2020.
- ^Brown, Fraser (28 October 2019). 'Crusader Kings 3: Everything we know'. PC Gamer. Retrieved 31 October 2019.
- ^'Best CK3 3 start guide: the top characters for interesting starts'. PCGamesN. Retrieved 13 November 2020.
- ^'Crusader Kings 3 End Year What date is the game over?'. GameRevolution. 8 September 2020. Retrieved 13 November 2020.
- ^Scott-Jones, Richard (23 October 2019). 'Here's how cadet houses will work in Crusader Kings 3'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
- ^ abBrown, Fraser (23 October 2019). 'Crusader Kings 3 will let you become the pope of your own cannibal cult'. PC Gamer. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
- ^ abcdeHafer, T.J. (23 October 2019). 'Paradox Answers 12 Major Questions About Crusader Kings 3'. USGamer. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
- ^'Crusader Kings 3 is happening: here's ten things we know so far'. Rock, Paper, Shotgun. 19 October 2019. Retrieved 19 October 2019.CS1 maint: discouraged parameter (link)
- ^Scott-Jones, Richard (23 October 2019). 'Crusader Kings 3 adds 'dread' to let you role-play as King Joffrey'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
- ^Bailey, Dustin (23 October 2019). 'Level up in Crusader Kings 3 to remove the bonds of sexual preference'. PCGamesN. Retrieved 23 October 2019.CS1 maint: discouraged parameter (link)
- ^ abcdCrusader Kings 3 - PDXCON Berlin keynote, retrieved 23 October 2019
- ^10 Major Changes Coming With Crusader Kings 3 (PDXCON 2019), retrieved 26 October 2019
- ^'Crusader Kings III Pre-order'. Crusader Kings III. Retrieved 20 July 2020.
- ^Pereira, Chris (31 August 2020). 'Crusader Kings 3 Finally Releases On Tuesday'. GameSpot. Retrieved 1 September 2020.CS1 maint: discouraged parameter (link)
- ^'Crusader Kings III available today for Australian players!'. Steam. Retrieved 7 September 2020.
- ^'Crusader Kings 3 Officially Gets MA15+ Rating And Can Be Sold In Australia'. Kotaku. Retrieved 7 September 2020.
- ^Brown, FraseR (14 March 2021). 'Crusader Kings 3 is heading north for its first DLC, coming next week'. PC Gamer. Retrieved 14 March 2021.CS1 maint: discouraged parameter (link)
- ^'Crusader Kings III for PC Reviews'. Metacritic. 2 September 2020. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
- ^Hafer, T.J. (31 August 2020). 'Crusader Kings III Review'. IGN. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
- ^Brown, Fraser (31 August 2020). 'Crusader Kings III Review'. PC Gamer US. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
- ^Wildgoose, David (1 September 2020). 'Crusader Kings 3 Review – Lifetime Achievement'. GameSpot. Retrieved 2 September 2020.CS1 maint: discouraged parameter (link)
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- ^Kerr, Chris (17 November 2020). 'Paradox reports record quarterly revenues as Crusader Kings III sales top 1 million'. Gamasutra. Retrieved 17 November 2020.CS1 maint: discouraged parameter (link)
- ^Tassi, Paul (11 December 2020). 'Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' Sweep'. Forbes.
It all began with a single Reddit post. 'You've probably been cucked,' said user MadHopper in an ominous warning to fellow Crusader Kings 3 players last week. 'Don't turn on debug mode unless you want to see some terrible truths.'
Crusader Kings Iii Gameplay
The warning was related to a mystery that many Crusader Kings 3 players have now spent days trying to solve, the question being: why are there so many hidden bastards in the game? When MadHopper hovered over his children in the game's debug mode, he discovered all but two of his 10 kids had been secretly fathered by someone else. 'That's when I moused over myself: turns out my father was cucked too,' MadHopper added. 'My house is effectively no longer descended from its founder at all.'
The revelation alarmed players who wanted to ensure their playthrough followed family lines, and who were disturbed by the idea all their supposedly legitimate children had actually been fathered by someone else. 'Out of all the wives my characters had I believe it was just one that didn't produce any bastards or children with disputed heritage - the homosexual one,' Alastor wrote on the Paradox forums. 'I mean I know this is the middle ages and everyone was having wacky sex with everyone all the time, but still this is a bit much.'
Since then, others have reported similar findings after delving into some of their own games in the debug mode, and now a community inquisition has begun into what's happening under the hood.
Crusaders King 3
The most likely theory to explain the abundance of bastards in these games is that seduction in Crusader Kings 3 is pretty easy, with some players arguing AI seduction is now more potent than in Crusader Kings 2. Funnily enough, the dev team at Paradox Interactive has already dialled back AI seduction after testers were bombarded with dozens of attempted seduction schemes when playing as female rulers. It's possible that AI seduction schemes are still rampant, and these bastards are the result of a lot of secret love affairs. Just take a look at OccasionalBugReport's court below.
Yet others think something else could be causing the proliferation in bastards, including a random in-game event that causes a child to be fathered by another. Paradox forum user CobraPL noticed that their heir had been legitimate in an early save, and at some point the child's parentage had been overwritten in the code. CobraPL attributed this to the 'disputed heritage secret' event, which caused the child to become a bastard in the game's code. Would this be enough to explain the dozens of illegitimate children? Possibly, as CobraPL said the code allows deceitful characters to forge fatherhood quite frequently.
Of course, perhaps the only people who really know what's going on are the devs at Paradox - but unfortunately they did not wish to comment on the community's debug findings.
While the idea of players discovering they'd secretly been cuckolded is quite amusing, some have argued the sheer amount of adultery in the game is 'unrealistic' for the time period. Others have even turned to user-made balance mods to turn off AI seduction entirely. Personally, I quite like the idea of a Game of Thrones-level of seduction to spice things up. And although Crusader Kings 3 may tip into being slightly unrealistic at times, sex outside of marriage was surprisingly common during the period, even in Catholic Europe. 'While adultery was not quite as common as simple fornication, it too seems to have been relatively widespread,' says an overview by Brown University. 'It was so common, in fact, that by the later Middle Ages it was not even considered grounds for the dissolution of marriage.'
The good news is that, most of the time, you'll be completely unaware if all your children are illegitimate... unless the secret gets exposed or you open up the debug menu. Ignorance is bliss.