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A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines. Mar 16, 2021 Crusader Kings III is a grand strategy game with RPG elements developed by Paradox Development Studio. This community wiki's goal is to be a repository of Crusader Kings III related knowledge, useful for both new and experienced players and for modders. Apr 21, 2021 Paradox kicks off its mega strategy game campaign today with Crusader Kings 3 Paradox Interactive’s annual showcase is now exactly one month away, where we’re expecting to get new announcements on.

Paradox Development Studio
TypeSubsidiary of Paradox Interactive
IndustryVideo games
Founded1995; 26 years ago
Headquarters,
Worldwide
Key people
Johan Andersson
(Studio manager)
ProductsEuropa Universalis, Hearts of Iron, Crusader Kings, Stellaris and Victoria series
80[1]
ParentParadox Interactive

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Paradox Development Studio is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series Europa Universalis, Hearts of Iron, Crusader Kings, Victoria and Stellaris.

History[edit]

Paradox Development Studio (PDS) is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the Europa Universalis, Hearts of Iron, Crusader Kings, and Victoria series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games.

In January 2012, the company divided yet again into two studios, becoming Paradox Interactive and Paradox Development Studio. Paradox Interactive became the game publisher focused on PC games of various genres and Paradox Development Studio became the game development studio focused on grand strategy games.

The game development studio was one of the first video game developers to create games in the grand strategy genre, and most of the games the studio has developed fall into that category. Grand strategy games are historical strategy games that usually cover the entire world map and include elements such as economy, diplomacy and warfare.

In 2021, PDS reorganized into three main segments, each working on key franchises. PDS Green would handle the Stellaris franchise with support of Paradox Arctic, PDS Red on Crusader Kings, and PDS Gold on Hearts of Iron. While this left the current Imperator: Rome and Europa Universalis IV without dedicated development teams, PDS leads stated that they are figuring out how they will return to these series in time.[2]

Game engines[edit]

To date, Paradox have engineered two main proprietary game engines for their titles, Europa and Clausewitz. Both were also designed to be open to anyone who wishes to modify the original game files to create mods. As a result, games can be modded with as little as a text editor, which has led to the development of strong modding communities for each of Paradox’s games.[3]

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Paradox developed its debut game Europa Universalis in 2000, and used large chunks of its code for its next games. Although this code overlap was subsequently referred to as the Europa Engine, studio manager Johan Andersson clarified that the 'engine' had not been part of the initial designs of each of the company's first six games, and that it just resulted from copy-pasting large parts of code from one game to the next.[4] In April 2008, Paradox allowed certain indie game developers to freely use the (by then) superseded engine as part of their Europa Engine Licensing Program.[5][6][7] The move led to the development of games such as For the Glory, Arsenal of Democracy, Darkest Hour, and Iron Cross.

Kings

In 2007, the studio debuted a new game engine, called Clausewitz Engine in Europa Universalis III.[8] Named after the Prussian general Carl von Clausewitz, the new engine provides a 3D view of part or the totality of the world map, depending on the played game. Sengoku (released 2011) was the first game utilizing the Clausewitz 2 engine. The studio’s 17th game, Imperator: Rome (released 2019), was also built using Clausewitz, but with the addition of new 64-bit software known as 'Jomini' (named after 19th century Swiss general Antoine-Henri Jomini)[9] that allows for better 3D rendering and easier creation of mods. The newly improved engine now also features support for DirectX 11.[10]

List of games developed[edit]

List of games developed by Paradox Development Studios.[11] Note that in addition to this list there are two other games developed in the early 2000s when the studio was part of Paradox Entertainment, Crown of the North and Two Thrones, both part of the Svea Rike series.

Kings

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NameReleasedExpansionsDate
Europa Universalis2000N/AN/A
Europa Universalis II2001N/AN/A
Hearts of Iron2002N/AN/A
Victoria: An Empire Under the Sun2003Revolutions2006
Crusader Kings2004Deus Vult2007
Hearts of Iron II2005Doomsday2006
Armageddon2007
Europa Universalis III2007Napoleon's Ambition2007
In Nomine2008
Heir to the Throne2009
Divine Wind2010
Europa Universalis: Rome2008Vae Victis2008
Hearts of Iron III2009Semper Fi2010
For the Motherland2011
Their Finest Hour2012
Victoria II2010A House Divided2012
Heart of Darkness2013
Sengoku2011N/AN/A
Crusader Kings II[12]2012Sword of Islam2012
Legacy of Rome
Sunset Invasion
The Republic2013
The Old Gods
Sons of Abraham
Rajas of India2014
Charlemagne
Way of Life
Horse Lords2015
Conclave2016
The Reaper's Due
Monks and Mystics2017
Jade Dragon
Holy Fury2018
March of the Eagles2013N/AN/A
Europa Universalis IV2013Conquest of Paradise2014
Wealth of Nations
Res Publica
Art of War
El Dorado2015
Common Sense
The Cossacks
Mare Nostrum2016
Rights of Man
Mandate of Heaven2017
Third Rome
Cradle of Civilization
Rule Britannia2018
Dharma
Golden Century
Emperor2020
Stellaris2016Leviathans2016
Utopia2017
Synthetic Dawn
Apocalypse2018
Distant Stars
Megacorp
Ancient Relics2019
Federations2020
Nemesis2021
Hearts of Iron IV2016Together for Victory2016
Death or Dishonor2017
Waking the Tiger2018
Man the Guns2019
La Résistance2020
Battle for the Bosporus
Imperator: Rome2019Magna Graecia2020
Heirs of Alexander2021
Crusader Kings III2020Northern Lords2021

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References[edit]

  1. ^Andersson, Johan (20 June 2015). 'Johan's 2015-06-20 reply regarding the number of employees'. Archived from the original on 15 October 2020. Retrieved 20 June 2015.
  2. ^Bourdeau, Ian (30 April 2021). 'No new content for Imperator: Rome in 2021 as Paradox reorganises'. PCGamesN. Retrieved 30 April 2021.CS1 maint: discouraged parameter (link)
  3. ^'GDC Vault - Blurring the Line Between Community & Studio'. GDC Vault. Archived from the original on 20 February 2019. Retrieved 8 April 2016.
  4. ^Dickle, Mark; Woodsworth, John (12 November 2019). 'The History of Clausewitz PDXCON2019'. YouTube. Archived from the original on 15 October 2020. Retrieved 12 November 2019.
  5. ^Susana (25 April 2008). 'Free engine for gamers released!'. Paradox Interactive Forums. Archived from the original on 15 October 2020. Retrieved 22 July 2019.
  6. ^'Europa Engine'. Indie DB. Archived from the original on 8 March 2018. Retrieved 22 July 2019.
  7. ^Andersson, Johan (18 April 2008). 'License the Europa Engine, and get your work published on Gamersgate'. Paradox Interactive Forums. Archived from the original on 15 October 2020. Retrieved 22 July 2019.
  8. ^Savage, Phil (21 August 2015). 'Stellaris: how Paradox plan to make an infinite grand strategy'. PC Gamer. Archived from the original on 4 April 2016. Retrieved 8 April 2016.
  9. ^Brown, Fraser (14 October 2018). 'The engine behind Paradox Development Studio's future games'. VentureBeat. Archived from the original on 25 July 2019. Retrieved 21 July 2019.
  10. ^Horti, Samuel (14 October 2018). 'Future Paradox games will be easier to mod thanks to engine upgrade'. PC Gamer. Archived from the original on 7 December 2019. Retrieved 21 July 2019.
  11. ^Publishing Development Studio Jobs Contact Internships (30 April 2013). 'Development Studio - Paradox Interactive'. Paradoxplaza.com. Archived from the original on 2 August 2012. Retrieved 11 May 2013.
  12. ^'Archived copy'. Archived from the original on 6 August 2020. Retrieved 5 September 2020.CS1 maint: archived copy as title (link)

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External links[edit]

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